DanZ ([info]fclbrokle) wrote,
@ 2009-02-04 20:58:00
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On Being a Mathcamp JC, 4X Video Games, and Finding Your Path in Life
In a typical strategy video game, you'll spend some time exploring, building up resources, and researching. If not for the attacks of your enemy, then the best strategy would be to pump all of your resources into collecting more resources or technological advances, because they build on one-another exponentially; having more resources means that you can pursue additional resources more aggressively, and having better technology allows you to expand faster and get more technology faster. In practice, though, this doesn't work out so well: if you neglect your military units, the output that actually *does* something and advances your goal of victory, then a good opponent will come in and take you over almost immediately.

This simplistic setting provides an interesting metaphor for how we live our lives, although, at least generally, without the Zerg Rush. In early life, we're focused on building our capacity for later achievement. We go to school, we strive to learn as much as possible about our surroundings, we figure out how to integrate with our peers. It's wisely said that learning is something you do life-long, but if we're brutally honest with ourselves, we do less learning as we grow older. We stop accumulating diplomas and start doing a job that produces a direct outcome --- financial support for us and our family. We start to derive more pleasure out of what is rather than what will be, as we start to recognize that the amount of time left to us is relatively finite. Our bodies and minds are, I think, built for this; getting good at a sport (and getting the necessary muscle memory) is harder as we grow older; our ability to learn languages or adapt to technology decreases over time; we tend to stop having life-altering realizations and settle down into stable lives --- and those who do not, broadly speaking, suffer for it.

The key, then, is understanding when to break from the sorts of activities that help you build towards your future --- such as going to school or doing internships --- and when you should move into the activities that are directly rewarding to you. By "directly rewarding," I mean lots of things: it might be achieving personal pleasure, it might be earning money to support yourself, it might be finding meaningful volunteer opportunities so that you can see your impact on the world. I've made my own choice about this recently, by leaving grad school to found a nonprofit. Ask me later how that worked out for me.

Over the centuries, the time at which we shift from the first phase (building up for later achievement) to the second phase (actually achieving things) has grown later and later. That's not surprising: as we live longer (as we expect some reprieve from the Zerg Rush), we should expect that it's in our benefit spending more time building up our resources before we fully make use of them.

The interesting thing about Mathcamp JCing is that it's a unique opportunity to begin contributing to life earlier than you normally might. When someone goes to college, it's an investment in the future. Mathcamp JCing is too, on many levels --- from JCing, you learn a lot about yourself, about how you grew up, and how to work in professional groups and make large-scale events happen --- but the real benefit of being a Mathcamp JC is that you get to make an incredibly meaningful contribution to the world, one that you can feel on a visceral level. Military units in a 4X game are an end unto themselves; so is JCing, and it's one of the very few such things that one ever encounters in college. There are lots of opportunities to prepare for your future in college, from REUs to internships, but being able to feel a significant contribution is a rare thing, and something like being a JC (or, say, spending a summer building houses in Guatamala or teaching in Uganda) is one of those things that, after a certain point, you can't do. Yes, that's right: being a Mathcamp JC is doing a Zerg Rush on life.

This whole discussion --- although spurred by thoughts about JCing --- is actually not meant to persuade anyone to be a JC or not be a JC, nor is it meant to inspire more applications or pining for camp. Rather, it's meant to bring up the value of making a substantial contribution to the world, be it through being a Mathcamp JC, or running a Splash (errr... go do that!), or doing any number of things that get you out there right away. Because unlike in Starcraft, when you get out there and you really make a difference, you're building *yourself* for the future; not through money, or happiness, or any of that, but through an understanding of yourself, the world, your character, and what you feel is important.



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[info]meep
2009-02-05 02:11 am UTC (link)
FWIW, diplomas != learning.

In either direction.

Separately, one can do something concrete, and learn, simultaneously. Not everything to be learned happens at arm's length, nose-in-book. I've done a lot of on-the-fly learning in the corporate world. It's definitely different from the school model.

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[info]meep
2009-02-05 02:16 am UTC (link)
To be sure, a lot of people do follow the model you're talking about.

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[info]fclbrokle
2009-02-05 02:19 am UTC (link)
Oh, I agree entirely on all points; and I'm learning a lot right now trying to start this organization. Others do it through internships. But I do think there's a point where folks start to settle down a bit.

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[info]meep
2009-02-05 02:24 am UTC (link)
No! Fight the good fight! Make them struggle to put you in the coffin!

;)

Yes, a lot of people settle down, but they don't have to necessarily. I'm sure you can think of some counterexamples (Erdos comes to mind pretty immediately to me). The content and the manner of learning does change as you get older - the training wheels come off, and you're usually not shielded from your screwups as with school.

My own opinion is that a lot of people aren't really all that interested in learning past a certain point, and it's not merely a function of age.

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[info]fclbrokle
2009-02-05 02:34 am UTC (link)
Hmmm, that's fair.

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[info]secret_panda
2009-02-05 02:45 am UTC (link)
Does this mean that JC decisions are coming out soon?

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[info]fclbrokle
2009-02-05 02:57 am UTC (link)
No, sorry. This isn't even spurred by JC applications: it's spurred by discussions with others, and in particular Greg, who isn't coming back. :(

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[info]fclbrokle
2009-02-05 02:58 am UTC (link)
I mean, I'm not saying that it'll be a super-long time, but it's not going to be super-soon either.

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[info]cesium12
2009-02-05 02:51 am UTC (link)
It would be a better metaphor (and, arguably, world) if life could be defeated, and one could then settle down to do whatever one wanted without worry.

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[info]fclbrokle
2009-02-05 02:58 am UTC (link)
Well, just as the game ends when the enemy is defeated...

For me, the metaphor is "did you win at life," i.e. did you have a good time, did you accomplish something important, etc.

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[info]fuurei
2009-02-05 03:03 am UTC (link)
You haven't convinced me to run a Splash (I won't; HSSP convinced me that I shouldn't direct things), but this is definitely one of the things I've been thinking about a bunch recently regarding JC-dom...

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[info]fclbrokle
2009-02-05 08:22 pm UTC (link)
HSSP convinced you that you shouldn't direct things? I'm sorry!

Anyway, yes, that makes sense. It's a rare opportunity, but also one that has to be balanced.

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[info]fuurei
2009-02-06 05:28 pm UTC (link)
It wasn't *that* bad... I just feel like the only really meaningful thing I did for HSSP was keep track of attendance, and I realized I really do work better when I'm not managing everything, and instead there's just a thing I'm in charge of and doing a reasonable job at. (I didn't really manage everything, anyway; in the end I'm not sure I actually ever did much for HSSP.) I'm also not sure I could handle actually being Splash director. It really needs a confident, leader-ly, responsible, resilient, and charismatic person, and several of those descriptions just don't fit me... I'd be more useful just being in the sidelines, doing webmin stuff or writing emails or being the "random admin who runs around" or something.

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[info]ultrawaffle
2009-02-05 03:42 am UTC (link)
I should probably say something deeper, but I need to sleep. Instead I'll just say that I'm mildly freaked out that my sister is actually literally teaching in Uganda right now. Well, actually literally she's probably sleeping in Uganda right now, but you know what I mean.

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[info]fclbrokle
2009-02-05 08:21 pm UTC (link)
*laugh*

In fairness, that was written based on an actual program I've heard of for teachers to go Uganda, although the one I heard about was to go during the summer, I think. Still, quite amusing. :)

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[info]eyefragment
2009-02-06 03:04 am UTC (link)
So what you've posted is more or less what half of me was thinking when I applied to JC last year. Then there's the other half.

The JC team, without a doubt, contributes a lot to any given camp and helps everything run smoothly in so many ways. On top of that, each JC gives up their chance to do an REU or an internship for the summer. In this sense, JCing does pull a zerg rush on life. But I'm not sure that JCing, on an individual level, actually contributes all that much. Every year, there are plenty of applicants for the JC position, and most of them would do a great job. And yes, each JC JCs in their own way, and does things that other JCs would not have done, but, by definitions, two different JCs will, on average, do the same amount of good. By becoming a JC, you don't actually generate any additional "impact" on the world. You perform impacting things, but they would have happened with or without you.

Leaving school and starting a nonprofit? That's impact. At best, I think that JCing is hands-on training. To go back to the RTS analogy, I think I'm going to have to talk about WarCraft III. JCing is a lot like creeping. It's a militaristic action, and it gives you practice using the tools you'll have in real combat, but it's still not the same as actually going out there and taking out your opponent's supply depots.

Disclaimer: This is also not meant to encourage, and it's certainly not meant to discourage people from becoming JCs. Obviously, the only reason I can write this is because there are so many awesome alums that want to JC. It's just a thought.

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[info]fclbrokle
2009-02-06 03:33 am UTC (link)
I actually disagree somewhat. Two different JCs will, on average, do the same amount of good by definition --- your random variable is equally distributed over all available values, so its expected value is the average value! But that doesn't mean that the hiring committee's choices aren't made with a lot of deliberation, and even after that, not all JCs do equal jobs. I agree that there are often several good candidates who are not hired each year, who have the potential to do a job that is as good or better, but being a JC is very hard and I don't think there are very many people who can do the stellar job that we've come to expect of the JC team; being a JC takes some very specific qualities, many of which are quite rare.

More relevantly, everyone puts their own touch on being a JC and has a very distinct impact on the camp. One person notices a camper who could use a helping hand or some cheering up, and someone else might not have noticed that camper, or might have noticed a different camper. Each of us runs our own activities, each of which has its own impact on the camp culture. Substitute one JC for another, and you get a very different camp.

Finally, look at, for example, my decision to leave school and start a nonprofit. Yes, that is impact (I hope), but even if I didn't, there'd be lots of others who would do the same (and have done the same). Maybe starting a nonprofit is somehow more "special" than JCing, but if so, it's only because fewer people go ahead and do it, not because of the intrinsic value of the endeavour. And given how many nonprofits fail, it's not clear that I'll have that much impact after all.

(Let me put it another way: given the incredible impact that a good teacher can have, or a good mentor for a young person, why should JCing not have the same potential? I claim that it does!)

Anyway, your RTS knowledge has vastly exceeded my own. (I've played, like, less than ten games of Starcraft total in my life...) But I would be cautious about undervaluing acts that clearly make a big difference in lots of lives, even if, as with JCing, there are lots of people who want to do it.

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[info]fclbrokle
2009-02-06 03:33 am UTC (link)
And incidentally, don't think that your thoughtful comment makes up for that travesty of a parody!

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